UTG Blister Airsoft Speedloader Review

Airsoft speedloaders reduce reloading time by pushing multiple BBs into the magazine with a single press of a button.

Operating the UTG Blister speedloader is pretty simple: First you fill the speedloader up with BBs. You then place the small cylinder shaped piece, located at the bottom of the speedloader, into where you’d normally insert the BBs into your airsoft rifle magazine. From there, you press a circular button, located near the top of the speedloader, which releases the long plastic piece that you can see coming out of the top of the loader in the picture above. Finally, you simply push the long arm piece downwards, and it will push BBs into the magazine.

The Blister speedloader holds about 115 BBs and ejects 4 BBs with every push of the arm. It actually does reduce reloading time quite substantially, oppose to manually reloading one BB at a time by hand.

It’s made entirely of plastic, but can withstand drops on soft surfaces.

The Blister speedloader comes with pistol magazine adapter. It’s just a small plastic piece that snaps onto the end of the speedloader and helps the speedloader stay flush against bulky spring pistol magazines while you pump BBs into it.

In a wrap, the UTG Blister speedloader is a vital piece of equipment for the 3-$5 it costs, especially if you play actual airsoft skirmishes. It cuts down loading time and keeps you in the game.

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Umarex Tactical Force Combat CO2 Airsoft Gun Review

The Umarex Tactical Force Combat is a GBB (Gas Blow-Back) airsoft pistol. It’s mostly made of metal, with the exception of the grip, and in many ways resembles a Glock. It requires standard 12 gram CO2 cartridges to operate.

The Tactical Force Combat is a GBB (Gas Blow-Back), as mentioned before, meaning that the slide jolts backwards every time you pull the trigger, just like a real gun. However, the Combat’s slide only blows-back about 3/4 of an inch, making it look and feel less realistic. It’s also a little clunky, meaning that the slide doesn’t blow back in a single, smooth motion; it’s almost feels like the slide is shuttering back and forth. This not only makes the gun feel sluggish, it makes more difficult to keep your sights on target when you’re shooting.

GBB’s are known for their ability to “shoot as fast as you can pull the trigger”, but the Tactical Force Combat can easily malfunction when being shot too fast. Often times it will dry fire and then fire two BBs on your next shot if you shoot too rapidly. This isn’t a huge deal, it just forces you to slow down and take your time, which is usually a good thing anyway. However, it’s still a hassle for the times that it’s necessary to put BBs down range at a fast pace.

The Combat also isn’t one of the more accurate pistols out there. At 15-20ft with .20 gram BBs it can hit a 12-inch Gel Trap with decent consistency. However, at ranges over 25 feet, the BB starts to sink and is very inaccurate.

The sights are both good and bad. The front sight consists of a little white rod stuck through a standard black blade front sight, giving you a sort of white-dot sight. The back sights are made of a little bent green rod that is also stuck through a standard back sight, giving you a sort of green-dot sight. The contrast of green on white dots makes aiming and acquiring targets easy and fast. However, if you looked at the sights from the side, the green and white rods stick all the way through the standard sights, popping out the other side, making them look sloppy. But this is only a cosmetic issue, and doesn’t effect performance.

The Combat boosts a impressive 400FPS (Feet Per Second) with .12 gram BBs, and averages between 350 and 380FPS with .20 gram BBs, depending on how new the CO2 cartridge is. Although .12 gram BBs have higher velocity, I’d recommend only using .20 gram BBs because they’re much more accurate.

Through all the downsides, the Combat gets extremely good shots-per-CO2. The blow-back starts wearing down after about 8-10 magazines and the slide stops being blown back far enough for the slide lock to catch, but it still shoots BBs consistently up until 14-16 magazines. This is great if you’re planning on using it in a airsoft war, minimizing downtime.

To put the CO2 cartridge into the gun you simply press a button on the bottom of the gun, directly behind the magazine, which releases the part of the grip, revealing a small compartment. From there, you fit the cartridge into the compartment and screw it in.

The magazine is just like any other GBB magazine. There’s a little metal lever on the side of the magazine that you pull down to the bottom and lock in place. Once locked in place, you pour BBs into a small hole near the bottom of the magazine and then unlock the metal piece, putting tension on the BBs. The magazine holds 15 rounds and is full metal, making it both durable and relatively high-capacity.

One of the more notable issues it the safety. Instead of simply sliding the switch back and forth, in order switch between “fire” and “safe” you must push the switch inwards and then back/forward. It’s very difficult to do this with one finger, forcing you to hold the gun in one hand while trying to manipulate the safety with the other. However, after switching between fire and safe multiple times, it starts to loosen up.

The last thing worth noting is some of the little details. On the trigger itself there’s a mock safety, it looks like a smaller trigger coming out of the normal trigger, which on a real gun you press down along with the trigger to fire; although it doesn’t do anything on this gun, and is just for show. Another cool feature is the slide lock. As soon as you’ve discharged the last round, the slide stays back, indicating you’ve run out of ammo.

In a wrap, the Tactical Force Combat pistol has a lot of issues, but also has potential. It’s great for CQB, but fails to stay consistent at long ranges. It also has a large magazine, and features very good shots-per-cartridge. The blow-back is a neat feature, but ultimately reduces accuracy. It’s really not a bad gun, but just not one of the best.

Crosman Nirto Lubricating Airsoft Oil Review

Crosman Nitro Lubricating Oil spays directly down the barrel of a airsoft gun and acts like WD40: helping decrease friction on the BB and increase velocity.

The saying “A little bit goes a long way,” is definitely applies when using Crosman Nitro Lubricant. If you spray too much then it can clog your gun and dramatically decrease BB velocity. And it’s also near impossible to remove once it’s inside the barrel, so just try to use a little bit at a time.

I personally accidentally sprayed too much into my Stinger P9, which before could hit targets from over 40 feet away with extreme accuracy, but will now only fire BBs 15 feet before they drop to the ground. I’ve tried multiple times to clean the barrel out with a cleaning rod to no effect. Like I said before, just use a little bit at a time (any more than a 2 second burst is too much).

Crosman says that for the first 100 shots after you’ve applied the Nitro Lube your gun will have decreased power and accuracy, but, in my experience, it usually takes a good 200 to 300 shots to fully regain the original power and accuracy. It’s not a huge deal, but immediately after you’ve used the Nitro Lube and cleaned out the extra residue, you should go out and stand about five feet away from your target and just unload the 200-300 shots to get your gun back to normal. This way, if the next day you want to go shoot, you can just start shooting like normal instead of having to shoot 300 breaking-in rounds.

Even after the first 200-300 shots, when you’ve regained the accuracy and power, there’s not much of a difference in velocity. In fact, if you test fired your gun before using the Nitro Lube, then test fired after you used the Nirto Lube (and fired the first 200-300 breaking-in shots), you really wouldn’t even be able to tell a difference. However, it does decrease jamming and help protect the barrel and prolong the guns overall life expectancy.

In a wrap, Crosman Nirto Lubricant won’t do much to increase velocity, but it can help protect your gun and prevent jamming. If you have a gun that’s already running well, then you might not want to risk accidentally spraying in too much lube and clogging your gun. But, for the $5 it costs, Crosman Nitro Lube can be a good investment to protect your gun in the long run or fix it if it’s prone to jamming; just don’t use too much!

Walther Special Operations P99 Airsoft Gun Review

The Walther P99 is a very iconic gun used world-wide; from James Bond to the German police to the latest Modern Warfare game. The Walther P99 airsoft gun is obviously a replica of the real thing. It comes with a silencer, extra magazine, and a larger grip replacement.

The main thing people notice when they look at the Walther P99 airsoft gun is the silencer. It’s suppose to be a “mock” silencer that’s just for show, but there’s a noticeably quieter sound when you shoot with the silencer on oppose to off. The silencer is removable (it simply screws on and off) but when you take it off, there’s a one-inch long orange tip that doubles as the thing that the silencer screws onto. It looks absolutely terrible, but it doesn’t effect performance. Also, the silencer completely obstructs the iron sights, making aiming much harder.

The orange tip doubling as the thing that the silencer screws onto  is an all-out design flaw/shortcut that Umarex (the manufacturer of this gun) took because it’s much cheaper to produce this way. Not only does the tip look horrible when the silencer is taken off, but it’s also very weak because it’s only made of plastic. This causes the silencer to break right off the gun, taking the orange tip with it, if you are at all rough with it.

Even if you manage not to break your silencer, it makes the whole gun very inaccurate. Because the silencer isn’t properly anchored to the gun, if you even slightly bump it it will bend a little bit and send BBs flying in every-which direction.

With the silencer taken off, the Walther P99 airsoft pistol is pretty accurate with .20 gram BBs. Even in the wind, it can hit a 12 inch gel target from 30 feet away with good consistency. And the sights are exactly like the ones on the real P99 which adds to the realism.

The magazines that come with the Walther P99 are really good. They hold 15 rounds and have a 100 round reservoir. The reservoir makes reloading time much quicker, since you can reload right from the magazine itself. Although, they are made completely out of light plastic, which makes them less durable and feel cheap.

The larger grip that the Walther P99 comes with is great for people with large hands. To replace the normal sized grip with the bigger one all you have to do is remove a pin and the grip will come right off, then you can just push the other one right on and put the pin back in. The larger grip makes the whole grip much bigger, although it isn’t flush with the rest of the gun and looks kind of stupid with a considerable gap between the grip and the handle. It’s sturdy and does the job, though.

The safety is absolutely ridicules. It’s a tiny little half-circle that you have to pinch with your index finger and thumb and turn to select “fire” or “safe”. If you need to take the gun out and start shooting in a timely manner, which you usually have to do with sidearms, it takes over three extra seconds to hold the P99 in one hand and turn off the safety with the other. This wasted time can result in you being tagged in a airsoft skirmish.

The last thing that’s worth noting about the Walther P99 is a little red dot on the back of the gun that pops up when there’s a BB in the chamber and goes back down when there’s not. This kind of makes the gun look even more like a toy, but the red warning dot can be helpful if you just pick the gun up and don’t know if it’s loaded. Personally, I like this feature.

To wrap things up, the Walther P99 Special Operations airsoft pistol is a okay spring pistol. The silencer looks cool, but really doesn’t serve much purpose and is very easy to break. And the magazines are really the highlight of the whole gun. I would think of this gun more as “just for show” kind or gun (like a airsoft revolver); it truly doesn’t have much useability, but it’s unique and different. For the $20 that it costs, though, as long as you’re very gentle with the silencer, it’s worth the buy.

Specs:
Feet Per Second: 300
Accuracy: Bad with the suppressor, Moderately accurate without it
Power: Spring (you must pull back the slide before every shot)
Caliber: 6mm
Recommended BB Weight: .20 grams
Magazine Capacity: 15 BBs
Manufacture: Umarex

20 Tips and Pointers to Greatly Improve Your Airsoft Skills

These are 20 tips and pointers to greatly improve your airsoft game. As long as you keep these tips in mind, you will see much improved accuracy, focus, and overall performance in your airsoft. But, read these tips with a grain of salt, for example, numbers 12 and 13; having a bunch of different guns gives you versatility to use different style guns in different situations. But the point 12 and 13 are making is that if you are thinking about spending a bunch of money on a bunch of different guns, maybe you should think about buying one really good gun or upgrades for a gun you already have, instead.

  1. Always use your sights. You should almost never fire from the hip, even with fully-automatic guns.
  2. Practice how you would be in a game. Wear all the equipment, clothing, and use the exact guns that you would be using in a actual airsoft match while you practice.
  3. Use the correct BB weight for each individual gun. When you first get a gun, you should test which BB weight works best for that gun (test with the three major BB weights: .12 gram, .20 gram, and .25 gram). Look for accuracy and how far the BB will go before it lands.
  4. Keep a good grip on your gun while you’re shooting. Keep the stock (if you have a stock) firmly pressed against your shoulder and your weak hand holding the gun, while your strong hand pulls the trigger.
  5. With spring pistols, keep the gun in your strong hand and cock the slide with your weak hand. (Some people do it the opposite way because it’s easier to cock with your strong hand, but it decreases accuracy)
  6. Take your time and aim. Don’t panic and start firing if you see a opponent in a airsoft match, take you time to line up your sights and make a accurate shot.
  7. Once you fire, don’t wait around to see if you hit your target. After the BB leaves the barrel, there’s nothing more you can do. Immediately re-arm (get another BB chambered) your weapon before bothering to see if you’ve hit. If you missed, fire again. If you hit, move on.
  8. Wear the appropriate clothing. If you’re hot/cold/uncomfortable you’ll start hurrying shots and sacrificing accuracy.
  9. Calm yourself before a airsoft match. If you go in angry, nervous, etc. you will make mistakes. Get in the mind set of a robot: you need to remember all of what you’ve learned while practicing and what you’ve read in this post and complete your mission.
  10. Practice makes perfect. I know I’ve mentioned practicing before, but it’s vital that you do so. The more BBs you put down range the better you’ll get.
  11. Push yourself. If you push yourself to hit a 12-inch target at 50 feet away, think about how easy it’ll be to hit a player from 20 feet. Try to find your maximum range and then practice from even farther away.
  12. Upgrade the airsoft guns you have instead of buying more of them. Investing in optics, extra magazines, and accessories will greatly improve your performance with that gun. Besides, you can only shoot one gun at a time anyway.
  13. Invest in a good quality gun. This adds to number 12, if you invest in a more expensive, better gun, it’ll pay off. AEG’s (Automatic Electronic Gun), for example, are good to invest in. They’re usually fully-automatic and one will serve you better than the two cheaper spring guns that you could have bought for the same amount of money.
  14. When retreating, don’t attempt to fire back. You should only retreat when it’s your last option and you’ve already tried everything to hold back opposing players. That said, you shouldn’t turn around to fire back if you’re already retreating. If you couldn’t hold off opposing players staying still, you’re not going to do anything randomly firing backwards as you are trying to run away. The chances of actually hitting someone is slim and trying will only slow you down and give the other team time to catch up to you.
  15. Be tactical. For example, if you’re planning to come around a corner (this especially applies for CQB game-play), take out your secondary, which is smaller and lighter than your primary, and breech the corner with that. This will allow you to bring your gun up and aim much faster than you would using your primary. As soon as you’ve cleared the corner, though, start using your primary again.
  16. Use all the tools at your disposal. If you have a airsoft grenade, don’t be afraid to use it. The same goes for if you have a flashlight, secondary, speed re-loader, or any other tool you may have. Make it as easy for yourself as you can.
  17. If cover is available use it. Unlike video games, though, visual cover might not be the greatest choice. The mandatory orange tip on the mussel of every airsoft gun pretty much makes it imposable to try to hide. If you’re laying down in visual cover and are spotted you are in some deep trouble. On the other hand, using physical cover is a good strategy. You can pop in and out of physical cover, making quick shots when you come out and then immediately going back in, gives the opposing players very little chance to hit you.
  18. When there’s a break in the action, you should immediately reload. When you do reload, make sure you’re completely maxed out. Depending on how safe you are, take time to get a BB in the chamber as well as completely reloading your magazine. Make sure to keep an eye out for enemy players and at least a couple bullets loaded into one of your weapons, while you reload the other one; you’re most vulnerable when you’re reloading.
  19. We’ve already mentioned practice multiple times before, but it’s important to maximizing your practice time. Apart from “pushing yourself”, drills are the best way to go. Practice everything: reloading, shooting while moving, shooting while lying down, coming in and out of cover, etc.. Do a drill multiple times. It will get boring and frustrating after a while but you just need to take a little break, reestablish yourself, and keep on going. Succession is key.
  20. The last tip is one of the most important and the most obvious. Take care of your guns and they will take care of you. Keep them in a safe place where they won’t be broken, lube and clean them as necessary, and (as mentioned before) give them the right ammunition.

TSD 1911 Non-Blowback CO2 Airsoft Gun Review

The Colt 1911 is arguably the most world-widely used handgun of all time. Everyone from the US Army to the SAS use versions of the 1911. TSD took all of the 1911’s power, accuracy, and durability and incorporated them into their 1911 airsoft pistol.

The TSD 1911 has many of the features of a real Colt 1911, including a beaver-tail grip, block iron sights, and the caliber engraved on where the shells eject on a real 1911. It’s also made of mostly of metal, with the exceptions of the grips and the orange tip. Although it does have a hammer, it isn’t a working one; it is locked into place and is solely for decoration.

Since the TSD 1911 is CO2 (a version of Green Gas) powered, you can fire it as fast as you can pull the trigger. There’s no need to cock the slide back every time you shoot, like you do with spring pistols. This makes giving covering fire in a airsoft battle very easy. But, you run out of ammo quickly, so it might be a good idea to invest in extra magazines.

The magazines them selves hold 15 rounds and are fairly easy to reload. They’re made of some type of metal and are very durable. They’re skinny though, because it has to squeeze in next to the CO2.  To reload you have to pull the magazine spring down to the bottom where it locks into place, then you just push the BBs into a hole near the bottom, just like every other airsoft pistol.

The TSD 1911 takes 12 gram CO2 cartridges that go into a chamber that is located right behind the magazine, at the very back of the grip. To take the CO2 cartridges in and out the grip slides backward so that you can access it from the side.

Shooting wise, the TSD 1911 is very accurate with .20 gram BBs. The front sight has a white dot on it so you can aim much more accurately. However, it has a extremely heavy trigger pull, so it’s a good thing if you have a steady hand. You also start losing strength and accuracy when the CO2 cartridge gets low, but that’s to be expected.

It’s non-blowback which means that the slide doesn’t slide back when you shoot. This is both good and bad, because on the one hand blow-back looks awesome and makes it much more realistic, but on the other, blow-back is a CO2 drainer and you’d run out of CO2 in half the time that you normally would. You only get to shoot six or seven full magazines before your CO2 starts running out, anyway, so it’s probably better that it doesn’t have blow-back.

The last thing that you should take note of is the velocity that it shoots. With a new CO2 cartridge the TSD 1911 fires .20 gram BBs at a mind-blowing 400 FPS. Because of this, it might be to hot for friendly backyard airsoft skirmishes. If you wear heavy jackets or airsoft protection gear, you’ll probably be okay, but you just don’t want to be wearing a simple t-shirt or to get hit in the bare skin.

To wrap things up, TSD 1911 is a great sidearm that packs a hard punch. It’s very accurate and holds its own against heavy enemy fire. It also makes a great target shooting pistol. Just get ready to burn through some CO2!

Specs:
Feet Per Second: 400 (with .20 gram BBs)
Accuracy: Spectacular
Power: CO2
Caliber: 6mm
Recommended BB Weight: .20 grams
Magazine Capacity: 15 BBs
Manufacture: TSD Sports

Video Review:

Galaxy G1 Airsoft Gun Review

The G1 by Galaxy is modeled after the Colt 25. It’s tiny build makes it ideal for being used as a pocket pistol or in CQB.

The first thing you’ll notice about the G1 is its size. It measures roughly 5-1/2 inches long and 3-3/4 inches high! This makes it perfect to slip into your pocket. Some people use it as a third gun (if you get captured in a airsoft battle and are forced to give up your primary and secondary, you can hide the G1 in your pocket and when your captors have their backs turned you can whip this out and try to make an escape). The G1’s size also makes it ideal for CQB (Close Quarter Battle) and maneuvering around corners and obstacles.

The G1 is probably best used as a “third gun” or a back up to your secondary because of its small, inaccurate design. It can shoot accurately at short ranges (15-20ft), but is inaccurate at anything more. Using .20 gram BBs will make it much more accurate, but it still is unpredictable at ranges over 30ft.

It shoots 240 FPS, which, for a pistol of this size, is pretty decent.

A down side is that it has no safety. This means, for safety reasons, you shouldn’t keep a round in the chamber until the moment you’re ready to shoot. The down side is, since you don’t already have a round in the chamber, you have to cock it back first. It takes about 3 seconds to cock the slide and get your sights on target, which is plenty of time for an enemy airsofter to see you and shoot you.

The magazine on the G1 only holds 8 rounds and finding spare mags are nearly impossible. But, again, the main purpose of the G1 is to fall back on and give you the chance to try to make a escape when your primary/secondary has been captured, ran out of ammo, or malfunctioned.

The sights are pretty bad, but like I said above, it should mainly only be used to buy time in a airsoft battle.

Though, the G1 is made almost entirely of metal (technically it’s called “Zinc Alloy”, but it feels a lot like metal) with the exceptions of the magazine and grips. This gives the gun a really good feel and makes it exceptionally durable.

The last thing that is worth noting is the workings. When you pull the slide back and let it slide back forward, sometimes a BB will get stuck in between the chamber and magazine and won’t allow the slide back forward again. You must then remove the magazine and cock it back a few more times to clear it. This is a big hassle to do when the whole point of the pistol is to buy time.

To wrap thing up, the Galaxy G1 is a okay little pistol, the main attraction being that it’s so small. I recommend that it only be used as a fall back in a airsoft war when your other two guns fail. As for target shooting, it’s a fun gun to shoot, but just know that you won’t be hitting the target a lot of the time. But, if you want a tiny little gun that has relatively good FPS and feels nice and solid, this might be the one for you.

Specs:
Feet Per Second: 240
Accuracy: Good enough to buy some time
Power: Spring (you must pull back the slide before each shot)
Caliber: 6mm
Recommended BB Weight: .20 grams
Magazine Capacity: 8 BBs
Manufacture: Galaxy

Stinger P9T Airsoft Gun Review

The Stinger P9T is a updated version of Crosman’s legendary Stinger P9. Updates include a updated safety, a larger profile, and a larger 15 round magazine.

One of the bigger updates was to the magazine. The Stinger P9T can hold 15 rounds, oppose to the Stinger P9’s 12. But a huge downside it that it no longer has a reservoir. This is a big deal if you plan to use it in airsoft fights. Also, the magazine’s bigger than the old one, so you can’t even use old P9 magazines.

The safety is located very close to the back of the gun so that it’s hard to reach. You have to pretty much hold the gun with your weak hand and then flip the safety forwards or backwards with your strong hand to effectively work it. I don’t know why Crosman decided to do that; probably so that kids with small hands can operate it better. It’s also reversed, meaning that forward is safety and back is fire. This is a design flaw because when you shove it into a holster, sometimes the holster catches it and it switches it to fire.

The old Stinger P9 was known for it’s smooth slide and easy trigger pull, but the Stinger P9T just isn’t the same. When you pull the slide back to cock it it feels like you’re grinding metal on metal. Also, the slide only pulls back about a inch, making it feel like you didn’t cock it all the way. The trigger pull is not for the weak, either. You have to really squeeze it to make it fire. This heavy trigger pull really slows you down when you’re trying to put some plastic down range.

One thing that didn’t change is the stunning accuracy. With .25 gram BBs you can hit a 12 inch gel target from well over 40 feet away. If the Stinger P9 and the Stinger P9T went head-to-head, I’d actually have to say that the Stinger P9T is a little bit more accurate.

Another good thing about the Stinger P9T is that it has a lot more metal than the old Stinger P9. The trigger is metal, along with several internal pieces that are visible with the clear plastic colored models.

With most of the Stinger P9T’s you get a holster included. But the holster is terrible. The old holsters that came with the Stinger P9’s had a Velcro strap on the back so that you could easily take it on and off. It also had a snap thing that you could take the strap that secures your gun into the holster off with, and you could also undo a clip and get the strap off that way. These new holsters just have a loop on the back to put your belt through, meaning you have to undo your whole belt to get it on and off. Also the only thing that keeps the gun securing strap in place is a narrow strip of Velcro.

The last thing that you’ll notice about the Stinger P9T is it’s weight. It is really heavy; unloaded it weighs close to 1-1/2 pounds! This is good and bad. On the one hand it feels very realistic and solid, but on the other it might start to wear on you after a hour or two of shooting.

Through all the down sides, the Stinger P9T can be a good side arm. In my mind, it doesn’t quite stack up to the Stinger P9, although the accuracy is actually a little better. If you make sure to use .25 gram BBs, buy a better holster, and possibly buy some extra magazines, it could make a pretty good spring pistol.

Specs:
Feet Per Second: 275
Accuracy: Great
Power: Spring (you must pull back the slide before each shot)
Caliber: 6mm
Recommended BB Weight: .25 grams
Magazine Capacity: 15 BBs
Manufacture: Crosman

Video Review:

How to Make a Airsoft Silencer/Suppressor

Silencers/Suppressors really don’t silence or suppress anything in airsoft, they’re mainly for looks, although they increase accuracy. This post will show you how to make a simple airsoft silencer/suppressor from around the house items. In order for this silencer/suppressor to work, you need to put it on a airsoft gun that has a long-ish safety tip that your silencer can fit over, like this:

This is what you need:

  • A cardboard paper towel roll
  • Foam pipe instillation (1/2 inch diameter is fits the average gun, but you can buy 3/4 inch and up, depending on how large your orange safety tip is. It’s better to end up with a loose fitting one than one that won’t fit at all)
  • Tape (duct tape is best)
  • Bright orange tape (again, orange duct tape is best)
  • Spray paint (it’s up to you what color you want your silencer; black is standard, but you can make it match the color of your gun, or you can use a fun color, or OD Green looks pretty cool)
  • Cutting tools (to cut your paper towel roll, the instillation, and the tape)

Step 1 – The first thing you do is take your paper towel roll and the pipe instillation and cut them both to a length of 8in. You can make them shorter for CQB, but just make sure they’re the same size (also, save any piece of cardboard paper towel roll that you cut off to use later):

Step 2 – Next, fit the pipe instillation into the cardboard roll; it should be a snug fit:

Step 3- Now tape both ends up with tape so the pipe instillation won’t come out. Tape one end with the normal duct tape and tape the other with the bright orange (just make sure that you don’t cover up the hole of the pipe instillation):

Step 4 – Now all that’s left is to spray paint the whole thing. Just do not paint over the orange duct tape; this with serve as a safety tip (it’s illegal to have a airsoft gun without a bright orange tip on the end of it):

Step 5 – Now simply slide your silencer/suppressor over the orange safety tip on your gun. If it’s loose then you can take the little piece of cardboard roll that you saved earlier and cut it so you can open it up. Then roll it as tight as you can and glue it to the inside of the silencer. What this will do is make a smaller hole for your tip to fit in. This is what it should look like when it’s on your gun:

Like I said, it doesn’t silence or suppress, but it will increase the accuracy and look really cool. If you have problems with the silencer falling off then you can take the extra piece of cardboard and make the suppressor hole smaller, as explained above. Or, if you know you want the silencer on your gun for a while, you could even glue or tape the silencer onto your gun, although the cardboard trick should keep the silencer in place.

Please give all credit for this project to SirBuffaloSushi and AirsofterUnited.wordpress.com

Beretta 90two Airsoft Gun Review

The 90two airsoft pistol by Beretta is a look-a-like of the Beretta M9. It boasts 260FPS and a 15-round magazine, which is great, whether you’re target shooting or using it in airsoft battles.

The Beretta 90two is almost entirely plastic, with the exceptions of the barrel and a few internal pieces. Although, it feels pretty solid and can withstand a couple drops.

The workings are okay for the most part. The slide is a little sticky, though. And what I mean by that is that when you cock it, it doesn’t make a satisfying click like most airsoft pistols do when you cock it back. So you don’t know if you got a BB in the chamber or not. Also, the magazine release is slow. When you hit the button to release the magazine, you have to shake the gun up and down to get it to fall out. The hammer is also hit or miss. When you pull the hammer back manually, you have to pull the trigger 2-5 times to get it to snap back into place; it just makes the whole gun feel kind of unresponsive. Although, when you pull the whole slide back and that pushes the hammer down, when you fire it usually snaps into place the first time. The safety is even hard to switch; it’s so hard to switch, you may even need to use a butter knife to switch it between safe and fire a couple times to get it loosened up.

The really big issue with the Beretta 90two is the magazine. It’s holds 15 rounds which is great, but it’s prone to breaking. It’s extremely poorly designed. The bottom of the magazine sometimes slides forward when you slam the magazine into the gun, or in the heat of battle it sometimes slides forward too. The problem with this is that the bottom is the only thing holding the little spring that pushes the BBs up into the chamber in place. When the bottom slides out of place the magazine spring flies out, along with your BBs. The simple solution to this is to glue/tape the bottom of the magazine to the actual magazine so it won’t slide forward.

Also, if you’re planning to carry the 90two in a holster, just know that it’s pretty hard to draw. The problem is that the front sight gets caught on the holster, so you have to pinch the holster with one hand and pull the gun out with your other to efficiently draw it. This isn’t a huge issue, just don’t be expecting to whip it out and start shooting.

Some of the good things about the Beretta 90two is it’s accuracy and the price. The 90two features upgraded white dot sights, which helps tremendously for aiming. The relativity high FPS (for a spring pistol) of 260, combined with the upgraded sights makes for very accurate shooting at 20-40ft with .20 gram. .12 gram BBs fly farther, but are way less accurate, so I’d stick to .20 gram. And for only $15-$20 that the 90two goes for, it’s a pretty good gun.

To wrap things up, the Beretta 90two isn’t too bad a gun for $15 or $20; just remember that you get what you pay for. The 90two would do pretty well to someone that’s looking to target shoot, but may not match up to some of the other airsoft pistols in a skirmish. In the end, it’s a good sidearm for a novice to mid-level airsoft player on a tight budget; just know how to deal with some of the problems that come with a cheap airsoft gun.

Specs:
Feet Per Second: 260
Accuracy: Accurate at 20-40ft
Power: Spring (you must cock it back before each shot)
Caliber: 6mm
Recommended BB Weight: .20 grams
Magazine Capacity: 15 BBs
Manufacture: Beretta