Umarex Tactical Force Combat CO2 Airsoft Gun Review

The Umarex Tactical Force Combat is a GBB (Gas Blow-Back) airsoft pistol. It’s mostly made of metal, with the exception of the grip, and in many ways resembles a Glock. It requires standard 12 gram CO2 cartridges to operate.

The Tactical Force Combat is a GBB (Gas Blow-Back), as mentioned before, meaning that the slide jolts backwards every time you pull the trigger, just like a real gun. However, the Combat’s slide only blows-back about 3/4 of an inch, making it look and feel less realistic. It’s also a little clunky, meaning that the slide doesn’t blow back in a single, smooth motion; it’s almost feels like the slide is shuttering back and forth. This not only makes the gun feel sluggish, it makes more difficult to keep your sights on target when you’re shooting.

GBB’s are known for their ability to “shoot as fast as you can pull the trigger”, but the Tactical Force Combat can easily malfunction when being shot too fast. Often times it will dry fire and then fire two BBs on your next shot if you shoot too rapidly. This isn’t a huge deal, it just forces you to slow down and take your time, which is usually a good thing anyway. However, it’s still a hassle for the times that it’s necessary to put BBs down range at a fast pace.

The Combat also isn’t one of the more accurate pistols out there. At 15-20ft with .20 gram BBs it can hit a 12-inch Gel Trap with decent consistency. However, at ranges over 25 feet, the BB starts to sink and is very inaccurate.

The sights are both good and bad. The front sight consists of a little white rod stuck through a standard black blade front sight, giving you a sort of white-dot sight. The back sights are made of a little bent green rod that is also stuck through a standard back sight, giving you a sort of green-dot sight. The contrast of green on white dots makes aiming and acquiring targets easy and fast. However, if you looked at the sights from the side, the green and white rods stick all the way through the standard sights, popping out the other side, making them look sloppy. But this is only a cosmetic issue, and doesn’t effect performance.

The Combat boosts a impressive 400FPS (Feet Per Second) with .12 gram BBs, and averages between 350 and 380FPS with .20 gram BBs, depending on how new the CO2 cartridge is. Although .12 gram BBs have higher velocity, I’d recommend only using .20 gram BBs because they’re much more accurate.

Through all the downsides, the Combat gets extremely good shots-per-CO2. The blow-back starts wearing down after about 8-10 magazines and the slide stops being blown back far enough for the slide lock to catch, but it still shoots BBs consistently up until 14-16 magazines. This is great if you’re planning on using it in a airsoft war, minimizing downtime.

To put the CO2 cartridge into the gun you simply press a button on the bottom of the gun, directly behind the magazine, which releases the part of the grip, revealing a small compartment. From there, you fit the cartridge into the compartment and screw it in.

The magazine is just like any other GBB magazine. There’s a little metal lever on the side of the magazine that you pull down to the bottom and lock in place. Once locked in place, you pour BBs into a small hole near the bottom of the magazine and then unlock the metal piece, putting tension on the BBs. The magazine holds 15 rounds and is full metal, making it both durable and relatively high-capacity.

One of the more notable issues it the safety. Instead of simply sliding the switch back and forth, in order switch between “fire” and “safe” you must push the switch inwards and then back/forward. It’s very difficult to do this with one finger, forcing you to hold the gun in one hand while trying to manipulate the safety with the other. However, after switching between fire and safe multiple times, it starts to loosen up.

The last thing worth noting is some of the little details. On the trigger itself there’s a mock safety, it looks like a smaller trigger coming out of the normal trigger, which on a real gun you press down along with the trigger to fire; although it doesn’t do anything on this gun, and is just for show. Another cool feature is the slide lock. As soon as you’ve discharged the last round, the slide stays back, indicating you’ve run out of ammo.

In a wrap, the Tactical Force Combat pistol has a lot of issues, but also has potential. It’s great for CQB, but fails to stay consistent at long ranges. It also has a large magazine, and features very good shots-per-cartridge. The blow-back is a neat feature, but ultimately reduces accuracy. It’s really not a bad gun, but just not one of the best.

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UTG Model 15 Tactical Foregrip

The UTG Model 15 Tactical Foregrip is one of the more basic grips out there, although it’s sturdy and gets the job done.

One of the biggest issues you might have is mounting it. It’s designed for Picatinny rails, which are smaller than the Weaver rails that are more commonly used in airsoft. The sides which grip the rail are also fixed, so you can’t make them any larger. But, if you push hard enough, you should be able to slide it on after a little trial and error. Once you get it on you simply tighten the big knob on the bottom to keep the grip from sliding backwards and forwards.

A cool thing about the UTG Model 15 Tactical Foregrip is that it’s ambidextrous. This means that it can be used for both right and left handed shooters.

There’s also two little plastic pieces on either side of the grip that are removable to make room for a pressure pad (flashlights, lasers, etc). To remove them, you just twist off the knob that keeps the grip from sliding backwards/forwards and they will just slide right off. And, like I said, there’s a piece on either side so that you can put the pressure pad on either side, depending on which hand you shoot with.

Another nice feature is the hidden compartment. The knob that keeps the grip in place/takes the plastic pieces off and on is really hollowed out. And there’s a little cap on the end of the knob that you can screw off to reveal the compartment. It’s mostly meant for carrying spare batteries, but you can carry anything from a folded up piece of paper to extra BBs very easily.

As far as sturdiness, the Model 15 Tactical Foregrip is very sturdy. It has no wobble at all and doesn’t budge even if you accidentally hit it against something while shooting in CQB. It’s even more sturdy if you did mount it on a Weaver rail because it fit so tight to begin with. You can even use it as a bi-pod if you’re lying down.

Using the grip does wear on you after a while. While it does make your gun more stable and therefore more accurate, it’s difficult to hold your arm out at length, with the weight of the gun on you, without wearing yourself out very quickly. Try holding your hand almost all the way out in a fist; you’ll start to feel uncomfort in under three minuets. Now try holding your hand closer to your body, right in front of wear the magazine would be, with you palm comfortably pointing upwards; you should be able to hold that stance for longer.

Although, you’re going to have that problem with any grip. Plus, the adrenalin from being in a airsoft fight (or real gun fight, if that’s what you’re planning on using it for) will give you a boost so that you won’t even feel it.

In a wrap, the UTG Model 15 Tactical Foregrip is a very sturdy, basic grip, but gets the job done. It has a couple cool features, and is also cheap for what it’s worth. Overall, I think this is a great investment for any kind of rifle, airsoft and real.

Crosman Nirto Lubricating Airsoft Oil Review

Crosman Nitro Lubricating Oil spays directly down the barrel of a airsoft gun and acts like WD40: helping decrease friction on the BB and increase velocity.

The saying “A little bit goes a long way,” is definitely applies when using Crosman Nitro Lubricant. If you spray too much then it can clog your gun and dramatically decrease BB velocity. And it’s also near impossible to remove once it’s inside the barrel, so just try to use a little bit at a time.

I personally accidentally sprayed too much into my Stinger P9, which before could hit targets from over 40 feet away with extreme accuracy, but will now only fire BBs 15 feet before they drop to the ground. I’ve tried multiple times to clean the barrel out with a cleaning rod to no effect. Like I said before, just use a little bit at a time (any more than a 2 second burst is too much).

Crosman says that for the first 100 shots after you’ve applied the Nitro Lube your gun will have decreased power and accuracy, but, in my experience, it usually takes a good 200 to 300 shots to fully regain the original power and accuracy. It’s not a huge deal, but immediately after you’ve used the Nitro Lube and cleaned out the extra residue, you should go out and stand about five feet away from your target and just unload the 200-300 shots to get your gun back to normal. This way, if the next day you want to go shoot, you can just start shooting like normal instead of having to shoot 300 breaking-in rounds.

Even after the first 200-300 shots, when you’ve regained the accuracy and power, there’s not much of a difference in velocity. In fact, if you test fired your gun before using the Nitro Lube, then test fired after you used the Nirto Lube (and fired the first 200-300 breaking-in shots), you really wouldn’t even be able to tell a difference. However, it does decrease jamming and help protect the barrel and prolong the guns overall life expectancy.

In a wrap, Crosman Nirto Lubricant won’t do much to increase velocity, but it can help protect your gun and prevent jamming. If you have a gun that’s already running well, then you might not want to risk accidentally spraying in too much lube and clogging your gun. But, for the $5 it costs, Crosman Nitro Lube can be a good investment to protect your gun in the long run or fix it if it’s prone to jamming; just don’t use too much!

Walther Special Operations P99 Airsoft Gun Review

The Walther P99 is a very iconic gun used world-wide; from James Bond to the German police to the latest Modern Warfare game. The Walther P99 airsoft gun is obviously a replica of the real thing. It comes with a silencer, extra magazine, and a larger grip replacement.

The main thing people notice when they look at the Walther P99 airsoft gun is the silencer. It’s suppose to be a “mock” silencer that’s just for show, but there’s a noticeably quieter sound when you shoot with the silencer on oppose to off. The silencer is removable (it simply screws on and off) but when you take it off, there’s a one-inch long orange tip that doubles as the thing that the silencer screws onto. It looks absolutely terrible, but it doesn’t effect performance. Also, the silencer completely obstructs the iron sights, making aiming much harder.

The orange tip doubling as the thing that the silencer screws onto  is an all-out design flaw/shortcut that Umarex (the manufacturer of this gun) took because it’s much cheaper to produce this way. Not only does the tip look horrible when the silencer is taken off, but it’s also very weak because it’s only made of plastic. This causes the silencer to break right off the gun, taking the orange tip with it, if you are at all rough with it.

Even if you manage not to break your silencer, it makes the whole gun very inaccurate. Because the silencer isn’t properly anchored to the gun, if you even slightly bump it it will bend a little bit and send BBs flying in every-which direction.

With the silencer taken off, the Walther P99 airsoft pistol is pretty accurate with .20 gram BBs. Even in the wind, it can hit a 12 inch gel target from 30 feet away with good consistency. And the sights are exactly like the ones on the real P99 which adds to the realism.

The magazines that come with the Walther P99 are really good. They hold 15 rounds and have a 100 round reservoir. The reservoir makes reloading time much quicker, since you can reload right from the magazine itself. Although, they are made completely out of light plastic, which makes them less durable and feel cheap.

The larger grip that the Walther P99 comes with is great for people with large hands. To replace the normal sized grip with the bigger one all you have to do is remove a pin and the grip will come right off, then you can just push the other one right on and put the pin back in. The larger grip makes the whole grip much bigger, although it isn’t flush with the rest of the gun and looks kind of stupid with a considerable gap between the grip and the handle. It’s sturdy and does the job, though.

The safety is absolutely ridicules. It’s a tiny little half-circle that you have to pinch with your index finger and thumb and turn to select “fire” or “safe”. If you need to take the gun out and start shooting in a timely manner, which you usually have to do with sidearms, it takes over three extra seconds to hold the P99 in one hand and turn off the safety with the other. This wasted time can result in you being tagged in a airsoft skirmish.

The last thing that’s worth noting about the Walther P99 is a little red dot on the back of the gun that pops up when there’s a BB in the chamber and goes back down when there’s not. This kind of makes the gun look even more like a toy, but the red warning dot can be helpful if you just pick the gun up and don’t know if it’s loaded. Personally, I like this feature.

To wrap things up, the Walther P99 Special Operations airsoft pistol is a okay spring pistol. The silencer looks cool, but really doesn’t serve much purpose and is very easy to break. And the magazines are really the highlight of the whole gun. I would think of this gun more as “just for show” kind or gun (like a airsoft revolver); it truly doesn’t have much useability, but it’s unique and different. For the $20 that it costs, though, as long as you’re very gentle with the silencer, it’s worth the buy.

Specs:
Feet Per Second: 300
Accuracy: Bad with the suppressor, Moderately accurate without it
Power: Spring (you must pull back the slide before every shot)
Caliber: 6mm
Recommended BB Weight: .20 grams
Magazine Capacity: 15 BBs
Manufacture: Umarex

TSD 1911 Non-Blowback CO2 Airsoft Gun Review

The Colt 1911 is arguably the most world-widely used handgun of all time. Everyone from the US Army to the SAS use versions of the 1911. TSD took all of the 1911’s power, accuracy, and durability and incorporated them into their 1911 airsoft pistol.

The TSD 1911 has many of the features of a real Colt 1911, including a beaver-tail grip, block iron sights, and the caliber engraved on where the shells eject on a real 1911. It’s also made of mostly of metal, with the exceptions of the grips and the orange tip. Although it does have a hammer, it isn’t a working one; it is locked into place and is solely for decoration.

Since the TSD 1911 is CO2 (a version of Green Gas) powered, you can fire it as fast as you can pull the trigger. There’s no need to cock the slide back every time you shoot, like you do with spring pistols. This makes giving covering fire in a airsoft battle very easy. But, you run out of ammo quickly, so it might be a good idea to invest in extra magazines.

The magazines them selves hold 15 rounds and are fairly easy to reload. They’re made of some type of metal and are very durable. They’re skinny though, because it has to squeeze in next to the CO2.  To reload you have to pull the magazine spring down to the bottom where it locks into place, then you just push the BBs into a hole near the bottom, just like every other airsoft pistol.

The TSD 1911 takes 12 gram CO2 cartridges that go into a chamber that is located right behind the magazine, at the very back of the grip. To take the CO2 cartridges in and out the grip slides backward so that you can access it from the side.

Shooting wise, the TSD 1911 is very accurate with .20 gram BBs. The front sight has a white dot on it so you can aim much more accurately. However, it has a extremely heavy trigger pull, so it’s a good thing if you have a steady hand. You also start losing strength and accuracy when the CO2 cartridge gets low, but that’s to be expected.

It’s non-blowback which means that the slide doesn’t slide back when you shoot. This is both good and bad, because on the one hand blow-back looks awesome and makes it much more realistic, but on the other, blow-back is a CO2 drainer and you’d run out of CO2 in half the time that you normally would. You only get to shoot six or seven full magazines before your CO2 starts running out, anyway, so it’s probably better that it doesn’t have blow-back.

The last thing that you should take note of is the velocity that it shoots. With a new CO2 cartridge the TSD 1911 fires .20 gram BBs at a mind-blowing 400 FPS. Because of this, it might be to hot for friendly backyard airsoft skirmishes. If you wear heavy jackets or airsoft protection gear, you’ll probably be okay, but you just don’t want to be wearing a simple t-shirt or to get hit in the bare skin.

To wrap things up, TSD 1911 is a great sidearm that packs a hard punch. It’s very accurate and holds its own against heavy enemy fire. It also makes a great target shooting pistol. Just get ready to burn through some CO2!

Specs:
Feet Per Second: 400 (with .20 gram BBs)
Accuracy: Spectacular
Power: CO2
Caliber: 6mm
Recommended BB Weight: .20 grams
Magazine Capacity: 15 BBs
Manufacture: TSD Sports

Video Review:

Galaxy G1 Airsoft Gun Review

The G1 by Galaxy is modeled after the Colt 25. It’s tiny build makes it ideal for being used as a pocket pistol or in CQB.

The first thing you’ll notice about the G1 is its size. It measures roughly 5-1/2 inches long and 3-3/4 inches high! This makes it perfect to slip into your pocket. Some people use it as a third gun (if you get captured in a airsoft battle and are forced to give up your primary and secondary, you can hide the G1 in your pocket and when your captors have their backs turned you can whip this out and try to make an escape). The G1’s size also makes it ideal for CQB (Close Quarter Battle) and maneuvering around corners and obstacles.

The G1 is probably best used as a “third gun” or a back up to your secondary because of its small, inaccurate design. It can shoot accurately at short ranges (15-20ft), but is inaccurate at anything more. Using .20 gram BBs will make it much more accurate, but it still is unpredictable at ranges over 30ft.

It shoots 240 FPS, which, for a pistol of this size, is pretty decent.

A down side is that it has no safety. This means, for safety reasons, you shouldn’t keep a round in the chamber until the moment you’re ready to shoot. The down side is, since you don’t already have a round in the chamber, you have to cock it back first. It takes about 3 seconds to cock the slide and get your sights on target, which is plenty of time for an enemy airsofter to see you and shoot you.

The magazine on the G1 only holds 8 rounds and finding spare mags are nearly impossible. But, again, the main purpose of the G1 is to fall back on and give you the chance to try to make a escape when your primary/secondary has been captured, ran out of ammo, or malfunctioned.

The sights are pretty bad, but like I said above, it should mainly only be used to buy time in a airsoft battle.

Though, the G1 is made almost entirely of metal (technically it’s called “Zinc Alloy”, but it feels a lot like metal) with the exceptions of the magazine and grips. This gives the gun a really good feel and makes it exceptionally durable.

The last thing that is worth noting is the workings. When you pull the slide back and let it slide back forward, sometimes a BB will get stuck in between the chamber and magazine and won’t allow the slide back forward again. You must then remove the magazine and cock it back a few more times to clear it. This is a big hassle to do when the whole point of the pistol is to buy time.

To wrap thing up, the Galaxy G1 is a okay little pistol, the main attraction being that it’s so small. I recommend that it only be used as a fall back in a airsoft war when your other two guns fail. As for target shooting, it’s a fun gun to shoot, but just know that you won’t be hitting the target a lot of the time. But, if you want a tiny little gun that has relatively good FPS and feels nice and solid, this might be the one for you.

Specs:
Feet Per Second: 240
Accuracy: Good enough to buy some time
Power: Spring (you must pull back the slide before each shot)
Caliber: 6mm
Recommended BB Weight: .20 grams
Magazine Capacity: 8 BBs
Manufacture: Galaxy